Chinese language mobiles took over the sub-continent market in the early 2007. Starlight Stage has hung out in the Japanese Android and iOS shops’ “Prime Grossing” chart virtually constantly since its release in September 2015, and currently sits within the high 10 in both stores. Within its first three months, the game was downloaded over 10 million times. Its third tie-in single, “Hi-Fi Days,” debuted on the top of the Oricon report chart and was licensed gold by the Recording Business Affiliation of Japan. Starlight Stage is so profitable that for its second anniversary it gave away 22,220,000 yen (round $201,000) to players via lottery. Regardless of not being the most important Halo fan this recreation entertained me for fairly some time! The variety of weapons isn’t superb and no it isn’t as enjoyable as sneaking up behind somebody and seeing a candy knifing sequence but you are still placing … Read more
Video games have come a long way since their inception. From simple pixel graphics to complex, life-like open worlds, the visuals of modern video games are unparalleled. Of course, this advancement wouldn’t be possible without animation and VFX (visual effects).
Animation and VFX are two integral components of game design and development that contribute to the overall visual aesthetic and presentation of a video game. Vitally, VFX and animation help create a sense of immersion in video games that’s key to the player experience. Acclaimed open-world titles like Elden Ring and The Witcher 3: Wild Hunt are considered excellent examples of the RPG genre, but without top-tier VFX and animation, their worlds could conceivably be less visually appealing and immersive.
VFX Use in Video Games
In video games, animation and VFX are used to create the game’s graphics and visual effects. Animation is used to bring the characters of a
With my undeclared minor in art history and no formal art training, I have always painted and sculpted for personal enjoyment. After college I met an established professional artist – he became my mentor, and general guide to the world of professional galleries.
My work was mostly landscapes and seascapes with the occasional portrait commission. I was represented by several large galleries on the West Coast and an art agent in Los Angeles who represented my work to other galleries in the United States. I lived and painted in Europe for a couple of years, then returned to the US to marry and raise a family.
Out of necessity, I reluctantly became a part of corporate America. I continue to paint on the side, but switched to digital media, primarily 3D. I have worked with a number of software applications, including Vue, Terragen, 3ds Max, and Houdini
Virtual reality gaming has been growing steadily for several years. It’s now a multi-billion dollar industry in its own right, separate from the gaming industry as a whole. Bearing this in mind, developers and publishers are more than ever looking into game porting services for VR.
Porting games to more traditional platforms has a host of challenges, which can vary wildly depending on what platform the original game was built for, where it’s being ported to, and the target platform’s power. These are important considerations no matter what the game porting project is, but there are more intricacies when it comes to porting to VR platforms to VR platforms like Oculus Quest and Meta Quest 2.
The Meta Quest Platform
Oculus Quest and Meta Quest 2, formerly known as Oculus Quest 2, are popular virtual reality headsets created by Meta Platforms. Along with PlayStation VR and Valve Index, the Meta