Drifting through worlds built in NDunes with Doug Campbell

With my undeclared minor in art history and no formal art training, I have always painted and sculpted for personal enjoyment. After college I met an established professional artist – he became my mentor, and general guide to the world of professional galleries.

My work was mostly landscapes and seascapes with the occasional portrait commission. I was represented by several large galleries on the West Coast and an art agent in Los Angeles who represented my work to other galleries in the United States. I lived and painted in Europe for a couple of years, then returned to the US to marry and raise a family.

Out of necessity, I reluctantly became a part of corporate America. I continue to paint on the side, but switched to digital media, primarily 3D. I have worked with a number of software applications, including Vue, Terragen, 3ds Max, and Houdini

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Porting to Meta Quest | Starloop Studios

Virtual reality gaming has been growing steadily for several years. It’s now a multi-billion dollar industry in its own right, separate from the gaming industry as a whole. Bearing this in mind, developers and publishers are more than ever looking into game porting services for VR.


Porting games to more traditional platforms has a host of challenges, which can vary wildly depending on what platform the original game was built for, where it’s being ported to, and the target platform’s power. These are important considerations no matter what the game porting project is, but there are more intricacies when it comes to porting to VR platforms to VR platforms like Oculus Quest and Meta Quest 2.

The Meta Quest Platform

Oculus Quest and Meta Quest 2, formerly known as Oculus Quest 2, are popular virtual reality headsets created by Meta Platforms. Along with PlayStation VR and Valve Index, the Meta

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Get to know Unity’s Employee Resource Groups and the steps they’re taking to foster inclusion

Artwork created to represent the Caregivers ERG internally at UnityThe mission of the Caregivers ERG is to partner with Unity to advance understanding and inclusion for employees who find themselves frequently in a caregiving role, be it for children, parents, or for other meaningful relationships in their lives. Founded this year, the group hosted a virtual volunteer event in partnership with our Social Impact team to send care packages to children in hospitals this holiday season. Balancing the care of others with impactful, meaningful work can be taxing for employees, and this ERG is dedicated to bringing resources, policies, and appreciation to its community so that, as a company, Unity is better able to retain, support, and provide equal opportunities for caregiving employees.

Employee feedback: “I want to thank everyone for joining the kick off meetings this week. It’s really nice to meet new people at Unity and feel less alone.”

Unity currently offers a variety of benefits for

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