3 ways retailers are preparing to thrive in the metaverse

Already a significant driver in the transformation of the retail industry, e-commerce accelerated further as companies pushed to keep up with customer demand throughout the COVID-19 pandemic.

However, as e-commerce growth increased, it highlighted conventional digital marketing’s lack of customization and engagement possibilities. Brands quickly realized that they needed to do more to attract new customers and retain existing ones, sparking a digital revolution that saw many retailers upgrading their technological infrastructure and laying down frameworks for metaverse use cases.

Metaverse experiences can provide consumers with an all-access pass to their favorite brands. From participating in product design and R&D to exploring products virtually – just as they would in person – the options for creating interactive, engaging shopping experiences are endless. Going forward, retailers must continue to build upon the foundations they’ve laid and merge the digital and physical into consistent and meaningful brand experiences if they are to

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Game Art in Blender by GameDev.TV Humble Bundle

The Learn to Create Game Art in Blender 2022 Humble Bundle by GameDev.TV is now live. This contains several courses covering all aspects of learning to use the Blender 3D application. This includes low polygon 3D modelling, character creation, sculpting, environment design and more.

As with all Humble Bundles, it is organized into tiers:

1$ Tier

Blender Low Poly Landscapes Course

Finish IT Course

Mid Tier

Blender Visual Effects Course

Blender Low Poly Characters Course

25$ Tier

Complete Blender Creator Course

Blender Character Creator for Video Game Design Course

Blender Environment Artist Course

Create Anime Characters in Blender Course

Blender Dragon Sculpting Course

Blender Texture Painting Advanced Techniques Course

Pixel Art Characters Course

Assets – Blender Surface Texture Material Pack

As with all Humble Bundles, you decide how your funds are allocated between Humble, the publisher, charity and if you so choose (and thanks so much if you do!) to

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Using VR Games as Pain Management

Video games sometimes get a bad rap for absorbing all our attention and making us oblivious to the outside world to the point where we lose track of it and the people in it. I can’t tell you how many times my wife has had to come and stand between my game controller and the television in order to get my attention when I’m completely engrossed in a game. She hates it and doesn’t understand the bewildered “where did you come from?” look that usually washes over my face.

Sometimes, though, this kind of disregard for reality and the people around us is exactly what the doctor ordered. Literally.

Are you one of my suave and sophisticated Patreon supporters? If so, you get this and other articles in mini-podcast form. Reading text is so old-fashioned!

Video games have a lot of ways to create this kind of sensation, which

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Shedding some light on the Universal Render Pipeline for Unity 2021 LTS

In the Lighting section of the URP Asset, you can change the settings for both the Main Light and Additional Lights. The Main Light is the most significant Directional light in your scene. Additional Lights are the remaining Directional, Spot, and Point lights. While a scene can include a large number of these lights, there is a general limit to the number onscreen and a Per Object Limit for the Forward Renderer path.

The Main Light is either the light you designate as the Sun Source in the scene’s Lighting Settings (Window > Rendering > Lighting > Environment) or the brightest real-time Directional light. In practice, this is usually the brightest Directional light with a Render Mode set to Auto or Important, and a Mode set to Mixed or Real-time.

Unity bases the brightness of Directional lights that use the Render Mode option

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Japan’s Rhythm Sport Infatuation

Mobile GamesFor local cellphone manufacturers, spec-to-price ratio seems to be the defining issue when putting a new device on the market. That is to not say, nevertheless, that Square Enix is giving up on cellular titles entirely. Naud mentioned the corporate will proceed to create cellular experiences however that it will be trying new experiences now that the Go collection is no longer. Just be sure you have a look at the ESRB ranking when buying video games for youths. Lots of video games appear to be good for teenagers, but they’re really quite inappropriate. Verify the rating, listening to the explanation for the ranking, corresponding to foul language or violence. Stand up and take breaks throughout marathon gaming periods. Habit to video games is possible, which means you need to step away and regulate your play. Gaming is supposed to be an satisfying expertise. If you happen to suspect you’re …

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Multi-gaming Platform: Expectations Vs Reality

Do you have a proper gaming environment? Do you prefer Multi-gaming Platform apps on a single platform? 

Does a multi-gaming platform offer more features and edges over a single platform? 

Lets explore this in detail. 

What is a multi-gaming platform? 

The online gaming platform is the most successful currently, with technology taking bigger strides in this digital world. 

A multi-gaming platform is a single platform where multiple types of games are available in a single app; the games can be real Money games or virtual Money games, i.e., skill-based games or luck-based games. Various games like Card, Casino, Board, Sports, Hyper-casual, Arcade, and Puzzle are available under a single platform.

Some examples of games that can be included in multi-gaming platforms: 

Multigaming Platform

Card Games: Rummy, Tonk, Solitaire, Spades, Callbreak, Teen Patti, Andar Bahar, 29 cards, Mindi, Court Piece, 21 Cards/

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Creepy, cute, compelling: The recipe for smash hit, Cult of the Lamb

Thinking about the roguelike elements, how did you implement randomization? What was most difficult to balance here?

Our team has a huge range of skill levels when it comes to gaming. We balanced “easy” to Julian, “medium” to me, and “hard” to Jimp.

The other nice thing about dungeon crawlers is that you don’t really need the randomization to be very balanced. It’s actually more fun when you have a run where you get lucky, and sometimes you get really unlucky. It’s that variety that makes it fun!

Balancing was mostly focused on enemy and boss HP against the level of your character’s starting weapon. Then there was experimentation with faith and hunger levels. 

We also have a lot of things under the hood of the game that adjust to the player if you’re struggling. For example, if you’re low on health, you’re much more likely to find a heart

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Don’t Let Offscreen Objects Ruin Your Performance – Unity CullingGroup API – General and Gameplay Programming – Tutorials

Check the original blog post at The Gamedev Guru: Don’t Let Offscreen Objects Ruin Your Performance – Unity CullingGroup API

Learn how to make your expensive scripts cost nothing while they are offscreen.

Table of Content

Offwhat GameObject?

First off: what is an offscreen object?

An object is offscreen when you cannot see it from your camera’s perspective. This may happen because your object is “behind” your camera (therefore culled by frustrum) or behind walls/other occluders (occlusion culling).

So if an object is offscreen and we cannot see it, we don’t have to dedicate expensive computational resources to it right?

Wrong. That’s what I thought when I was a kid. Not anymore.

The Performance Cost(s) of Offscreen Objects

Here are some of the hardware costs you are paying for offscreen objects:

  • The culling price: is an object offscreen at all? Unity determines this by checking its visibility through
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