CLEVELAND — The longest homestand of the season for the Cleveland Cavaliers started with an unwelcome shooting slump against the San Antonio Spurs in a 110-94 loss Sunday.
Cleveland was cold from the field (41.8 percent) and even frostier from 3 (23.5 percent from deep) as the Cavs’ post-All-Star break record dropped to 1-2. San Antonio used a 14-0 run from late in the third quarter through the start of the fourth to bust open a 13-point lead and controlled the game from there.
Outside of LeBron James, who filled up the box score with 33 points on 14-for-25 shooting, 13 rebounds and 9 assists, the Cavs’ starters struggled mightily.
Cedi Osman (1-of-6), JR Smith (1-of-8) and George Hill (1-of-7) combined to shoot 3-for-21 overall and 0-for-10 on 3-pointers.
LaMarcus Aldridge led the Spurs with 27 points as San Antonio snapped a four-game losing streak. AP Photo/Eric Gay
Cleveland got some healthy production out of the bench tandem of Jordan Clarkson (17 points) and … Read more
You will have to think fast and move even faster to complete this classic quest! The Mushroom Princess is being held captive by the evil Koopa tribe of turtles. It’s up to you to rescue her from the clutches of the Koopa King before time runs out. But it won’t be easy. To get to the princess, you will have to climb mountains, cross seas, avoid bottomless pits, fight off turtle soldiers and a host of nasty traps that only a Koopa King can devise. It is another adventure from the SUPER MARIO BROS.!
Super Mario Bros was the first game ever to be released for the NES in 1985. It was the first game to deliver effective smooth scrolling levels with a well made map. Super Mario Brothers is currently the best selling video game of all time. You can play it on the NES, Famicom, SNES, GBA, and recently the Wii. Trust me everyone, this game is a true blast from the past, and still entertains today. Mario was the first true video gaming character and he will stand up and fireball away any others that try to take his place. He will always be big in the
We probably all have a pretty good intuitive notion of what a game is. The general term “game” encompasses board games like chess and Monopoly, card games like poker and blackjack, casino games like roulette and slot machines, military war games, computer games, various kinds of play among children, and the list goes on. In academia we sometimes speak of game theory, in which multiple agents select strategies and tactics in order to maximize their gains within the framework of a well-defined set of game rules. When used in the context of console or computer-based entertainment, the word “game” usually conjures images of a three-dimensional virtual world featuring a humanoid, animal or vehicle as the main character under player control. (Or for the old geezers among us, perhaps it brings to mind images of two-dimensional classics like Pong, Pac-Man, or Donkey Kong.) In his excellent book, A Theory of Fun for Game Design, Raph Koster defines a game to be an interactive experience that provides the player with an increasingly challenging sequence of patterns which he or she learns and eventually masters. Koster’s asser-tion is that the activities of learning and mastering are at the heart of what we
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